(  How we work  )

How we work with you

Three engagement models. Two principal product designers. No juniors, no delegation, no surprises.

(  Models  )

How we bring senior product design into your team

Pick the model that fits how you need us, not the other way around.

/ Most popularFractional

Cristian or Maira on your team 2–4 days a week — your standups, your tools, design owned end-to-end. Judged on the numbers we agree should move: training time, error rate, task speed.

  • → For complex products scaling fast
  • → For teams between design leaders
  • → Flex days with 2 weeks' notice
£850/day · 2–4 days a week · 3-month min · 2-week paid trial
/ OngoingRetainer

A reserved block of principal design hours every month. Design system upkeep, iterative improvements, and a designer who already knows your product.

  • → For shipped products that keep evolving
  • → Up to 50% of unused time carries over
  • → Many start fractional, move here
/ Defined scopeProject-based

A discrete deliverable with a not-to-exceed cap: an HMI overhaul, an interface audit, a design system. Acceptance criteria agreed upfront.

  • → For a defined problem with a deadline
  • → Early warning at ~70% budget burn
  • → We stop charging if we finish early
A typical fractional week
Mon
Standup + sprint planning
Tue
Deep design work
Wed
Review with your team
Thu
Testing with real users
Fri
Specs + handoff
(  Process  )

End-to-end engagement

01Embed & understand

Weeks 1–2. Join standups, learn your stack, talk to users.

02Design & validate

Weeks 2–4. Rapid prototyping, weekly demos, real-environment testing.

03Ship & hand off

Ongoing. Tokens, specs, and changelogs your devs can ship.

04Iterate & improve

Continuous. We track the numbers we agreed to move, and fix what launch reveals.

We adapt to /

You get budget ceilings, a weekly burn-up chart, and measurable outcomes. We report in ROI and risk reduction, not design jargon.

(  Capabilities  )

What we do

01Research & strategy
  • User research
  • Product discovery
  • UX audit
  • Scope definition
02Design & prototyping
  • UX/UI design
  • Design sprints
  • Prototyping & PoC
03Systems & handoff
  • Design systems
  • Design engineering
  • Analytics & optimisation
04Consulting
  • UX/UI consulting
  • Innovation strategy
How we compare
Pandelion
Generic agency
In-house hire
Solo freelancer
Two principals do the work, always
Juniors behind a senior pitch
Depends who you can attract
One person, one skill set
In your standups from week 1
Weeks of onboarding + account layer
3–6 months to hire and ramp
Fast, but capacity-bound
Capped sprints, visible burn
Open-ended scope creep
Salary + overheads, fixed
Hourly, hard to predict
Two designers cover each other
Team rotates under you
Retention risk
Single point of failure

Not sure which model fits?
We'll tell you honestly.

Book a 20-minute call →